Tuesday, September 8, 2015

Update on Traun progress

apologies - i have not updated this in a while. i am still working on things, and although i can't work full time on the project i am dedicated to finishing it. at this point i think i have 4 month of finalizing my midi and recording audio from virtual instruments or easily playable instruments. after that i'll be reaching out to the humans that will fill out some of the more detailed instrumental parts and vocals. one part will be a male opera part which i am excited about.

i think i'll get a facebook page up soon to get support rolling for this. i am feeling good about the music and the flow of the trilogy - its just a huge amount of work that i have little time and energy for. baby steps...

Wednesday, October 9, 2013

making progress on the albums

its been a bit of time since i have written - so for the few of you curious - Traun is steadily being assembled. about 5 months ago i finally committed to recording the audio of my midi compositions. I purchased some great virtual instruments and set up a small recording situation for easy instrument tracking. there are about 50 tracks spread out into 4 albums - synced with the story. if you have not seen them already - the album art is actually finished. i decided to work with Colby Bluth early on the albums because the timing seemed right for him, and it helped solidify the albums and their particular arrangement. if i can continue to fit in 10 to 20 hrs a week, i'm looking at recording drums and mixing next summer. thanks for listening
DM

Friday, April 12, 2013

Colby Bluth has started new artwork for TRAUN.


here is what will be an interactive map capturing all 3 albums of plot. very impressive detail rolled into one piece.

Tuesday, February 14, 2012

Traun Trilogy progress

just a random update. i am working on the project on a mostly daily basis in between my paid work. progress is slow/steady - tedious and at times exciting. its a mountain of compositions, at times seemingly never ending - but at one step at a time i am assuming i can complete the project.

the project will be split into 3 albums, which comprise 45 tracks, about 2+ hours of music. i just finished a piece that was rearranged as an experimental electronic piece. very weird way of working but it came out cool. bringing in some of the Tholus death metal material has been interesting as well. art concepts have also been mostly figured out, and the accompanying story is ironed. right now i am trying to fine tune the dense material, one track at a time, filling in holes, loose ends and figuring out what is being recorded by humans and what will be sampled instruments. very complicated to manage. heres my project management grid i rely on for piecing this whole thing together.

DM

Saturday, September 10, 2011

Deserts of Traun update

i know its been a while, but the project has seen little motion since last i posted. there have been macro level refinements to the music/story/ and organization of the album - but i have yet to start really committing my pieces to audio. a lot has been going on that has had to take over my available creative time. One good distraction has been working on making the Deserts of Traun into a movie project - now titled the Fruitless Kingdom. see my other post for details. Health issues have also slowed things down, but i am hopeful and can see time opening up to finish the project soon. if the Deserts of Traun version 3 is something you are looking forward to - then i thank you in advance for the patience - and i'll try to post more updates in the future.
dave m

Fruitless Kingdom

Just wanted to announce here that i have been working hard at making the movie portion of the Deserts of Traun a reality. As some may know, Traun is a concept album/project based loosely on a science fiction story - which can best be realized by watching the 3 minute animated trailer by Colby Bluth (video is on the Fruitless Kingdom's homepage).

In order to really attempt to get the project made into a movie or series, the story had to become solid, and much of it reverse engineered to stay true to the trailer, and the musical project. piecing it together was somewhat like working on a rubiks cube. As it stands we have almost all the pieces to pitch the project for production - including a script written by a veteran writer and producer. check out the site fruitlesskingdom.com or the facebook page if you are interested in following the project.

Monday, July 19, 2010

The Deserts of Traun Version 3 is in production

The Deserts of Traun Version 3 is in production. It was a difficult process to get the project to take shape, as final parts, 'life' and compositional assets had to be attained from monster infested role playing game dungeons.

The plan is to combine about an hour of new music with the music of Lilac Moon, and Tholus yielding a finished conceptual piece. Multi-genre mayhem may once again make this the ultimate unmarketable project - but for those who fancy this art - i hope to make this a balanced evocative musical adventure. 2 CD's probably - with special guests planned.

DM